Uh...that's what she said? |
Bitch knew not to fuck with Mario. |
...Did...did someone punch him in the nose? |
Years later, Ty has grown, and a...something, I forget what, tells him it is time for him to save his family and stop Kass once more, armed with weaponized boomerangs.
...Ok, even if you didn't notice, that is where the story starts to fall apart a bit. (BUNYIP, that's what it was!) For starters, we don't get even a bit of exposition as to what has become of Ty in these past years. We see him running around with another...thing, erm, animal and assume he's been living with them, but get no real indication as to such.
The other half of the problem is simply localization. The game was made by an actual Australian studio, who seemed utterly determined to make a penultimately Australian action hero, with slang, culture, environment, the whole shebang. But the fact is that not a lot of people outside of Australia know that a Thunder Egg is another term for a geode, which is integral to Australia's history and economy, leaving newer players expecting them to be actual eggs that make thunder or some such thing. It wouldn't have taken much clarification to make it clear that they are simply geodes, and not something bent on hatching into some eldritch stormcalling beast.
Where else would she have gotten that haircut? |
Oh, wait, there was a third one, wasn't there...SEE?! |
...Aggressively mediocre.
There are no deal breakers in the game. There is nothing that makes me want to stop playing. The pacing is fast enough that the story progresses smoothly, but there are enough hidden collectibles to motivate me to explore each level. But there are so many things, particularly in the cinematics of the game, that are just distinctly phoned in. Moments of heightened tension are shown in slow motion, such as when Ty rescues the ambiguous villain henchman from death, but no one's expressions change, the music remains the same as the rest of the world. It's not bad. It's just...there.
Even in the end of the first game, there is no drama. Ty reclaims the medallions, he opens the Dreamtime, and his very own parents appear before his eyes... there is no fanfare. Just overworld music. There is no dialogue. Just an awkward polygonal half hug...and then he turns and, stonefaced, jumps toward the camera with his hands in the air, until it very slowly freezes...and then the credits roll.
And this game got two sequels.
Released within a year of each other.
With accompanying Game Boy Advance games.
There were even talks about an animated series for a while.
It didn't happen.
That was the point Mario decided to get involved. |
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