What you want? |
Way back in 1994--which in video games terms is longer ago than the birth and death of civilizations--there was a game called Warcraft: Orcs and Humans. And it was good. And then they came out with a sequel, Warcraft II, Tides of Darkness, which itself had a semi-sequel, Warcraft II: Beyond the Dark Portal. And then came Warcraft III: Reign of Chaos, to which was appended Warcraft III: The Frozen Throne, and lo, this begat World of Warcraft, and if you haven't heard of World of Warcraft what are you doing reading a blog about video games?
In which case, this is the sort of Blizzard more likely to be relevant to your interests. |
Here's what an orc looks like in World of Warcraft-
And here's part of a screenshot of the completely unrelated to Warcraft but still made by Blizzard game, Blackthorne-
Something about this looks familiar. |
They looked like this. |
Some of you might have guessed where I'm going with this. |
So the games have recognizability, which is undeniably a necessary condition for mascots. Maybe a bit too much, but that's neither here nor there. Another necessary condition is Audience Attachment. The folks buying and playing the games have to like the mascot, or else they will want to buy and play the game less.
Here's the part where Blizzard whips the cloth off Faction Alignment, and starts cackling insanely while thunder rolls in the background.
See, when you play world of Warcraft, you have to choose to be a member of either the Alliance or the Horde. All your quests and rewards will be given by your faction, while the very same guys who are giving the same quests and rewards to the other side will try to kill you on sight. There is no one that an RPG player is more loyal to than the guy who hands out the EXP. Sweet, sweet EXP.
I know where my loyalties lie. Oh, and Loktar Ogar. |
On the one hand you have Thrall. He was raised by humans as a gladiator slave, escaped, rediscovered shamanism, helped the orcs break free of the influence of the demonic Burning Legion, rebuilt the horde, experienced both compassion and scorn at the hands of humans, even so far as calling a human girl his sister, and became not only the most powerful shaman in the game but one of the most beloved warcheifs in horde history, both in-canon and in gameplay: players consistently treat his defense as a higher priority than any other faction leader on either side.
Sorry, Ladies, he's taken. I think. The game's a little ambiguous about it. |
I'm pouting! |
Except that in eight days, they're going to release the next expansion to World of Warcraft, Cataclysm. And there's been some changes. For example, Thrall isn't Warchief anymore. He's retired. His replacement is one Garrosh Hellscream.
Feelings might be described as 'Mixed.' |
There's nothing that proves a character is a mascot like a player's feeling betrayal when that mascot is taken away and replaced with a whining poser who starts wars to cover up his daddy issues.
But does Garrosh have any sort of possibility to become as great a mascot as Thrall has been? Thrall's still around, after all. But so far, his track record isn't all that great. He's alienated most of his allies, killed one after being duped by an obvious villain, and tattooed a beard on his chin. Not a great starting point.
However, it seems that Blizzard is actually (for once) trying to give Garrosh something approaching character development. With the quest lines that have emerged from Cataclysm, (and the glaring recent errors glaring against the side of his hairless beard), there's evidence that he may actually realize that he's been a raging thunderdouche and needs to actually lead his people with wisdom and foresight.
Ooor just make a constant derp-face. |
...You know, Varian's backstory is suspiciously similar to the plot of Blackthorne...
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